Category: Game Design
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How not to go to UK Games Expo
UK Games Expo (hereafter, just expo) is big. Unimaginably big. You think it’s far to the chemists but expo is bigger. It is, apparently, the third largest convention of its kind in the world, and the biggest in the UK. It’s three days long, fifty two thousand people attended this year, with a footfall of…
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Hypersteel Nightmare: A Retrospective
In December ’23, my good friend Evie Moriarty asked me if I wanted to resurrect the World War II tank combat game we’d worked on about a year prior and turn it into a scifi tank skirmish wargame instead. We had put Hull Down, the WWII game, to bed as we had reached a point…
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A very brief primer on British IP law for tabeletop nerds, which is absolutely not legal advice
So you’re a games designer and you’re worried about IP law. Well I am also a games designer and also in a previous life I got given legal compliance training and also I run my own company and also I spent twenty years on the internet getting so frustrated at people being wrong about how…
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Die Spade War, or no-one wants to dig a trench
Step one in my still as-of-yet hypothetical book “How to design a tabletop wargame” is “don’t”. This is a hard won lesson from over a decade of game design theory and practice and the most important thing you can do is ignore it. But it remains step one precisely because making a wargame is a…
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The Curse of Everything is Awful
A follow on about digital board game prototyping and how everything is awful