Category: Game Design
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Die Spade War, or no-one wants to dig a trench
Step one in my still as-of-yet hypothetical book “How to design a tabletop wargame” is “don’t”. This is a hard won lesson from over a decade of game design theory and practice and the most important thing you can do is ignore it. But it remains step one precisely because making a wargame is a…
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The Curse of Everything is Awful
A follow on about digital board game prototyping and how everything is awful